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using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using RMGUI.GraphView.Demo;
using UnityEngine;
using UnityEngine.RMGUI;
using UnityEditor.Graphing.Util;
namespace UnityEditor.Graphing.Drawing
{
[GUISkinStyle("window")]
public class NodeDrawer : GraphElement
{
VisualContainer m_SlotContainer;
List<NodeAnchorData> m_currentAnchors;
VisualContainer m_ControlsContainer;
List<ControlDrawData> m_currentControlDrawData;
public NodeDrawer()
{
content = new GUIContent("");
AddContainers();
AddToClassList("NodeDrawer");
}
public override void DoRepaint(PaintContext painter)
{
base.DoRepaint(painter);
if (GetData<GraphElementData>() != null && GetData<GraphElementData>().selected)
{
painter.DrawRectangleOutline(transform, position, Color.yellow);
}
}
private void AddContainers()
{
// Add slots (with input & output sub-containers) container
m_SlotContainer = new VisualContainer
{
name = "slots", // for USS&Flexbox
pickingMode = PickingMode.Ignore,
};
AddChild(m_SlotContainer);
var inputs = new VisualContainer
{
name = "input", // for USS&Flexbox
pickingMode = PickingMode.Ignore,
};
m_SlotContainer.AddChild(inputs);
var outputs = new VisualContainer
{
name = "output", // for USS&Flexbox
pickingMode = PickingMode.Ignore,
};
m_SlotContainer.AddChild(outputs);
m_currentAnchors = new List<NodeAnchorData>();
// Add controls container
m_ControlsContainer = new VisualContainer
{
name = "controls", // for USS&Flexbox
pickingMode = PickingMode.Ignore,
};
AddChild(m_ControlsContainer);
m_currentControlDrawData = new List<ControlDrawData>();
}
private void AddSlots(NodeDrawData nodeData)
{
var anchors = nodeData.elements.OfType<NodeAnchorData>().ToList();
if (anchors.Count == 0)
return;
var inputsContainer = m_SlotContainer.GetChildAtIndex(0) as VisualContainer;
var outputsContainer = m_SlotContainer.GetChildAtIndex(1) as VisualContainer;
if (!anchors.ItemsReferenceEquals(m_currentAnchors))
{
m_currentAnchors = anchors;
inputsContainer.ClearChildren();
outputsContainer.ClearChildren();
foreach (var anchor in nodeData.elements.OfType<NodeAnchorData>())
{
if (anchor.direction == Direction.Input)
inputsContainer.AddChild(new NodeAnchor(anchor));
else
outputsContainer.AddChild(new NodeAnchor(anchor));
}
}
content = new GUIContent(nodeData.name);
}
private void AddControls(NodeDrawData nodeData)
{
var controlDrawData = nodeData.elements.OfType<ControlDrawData>().ToList();
if (controlDrawData.Count == 0)
return;
if (controlDrawData.ItemsReferenceEquals(m_currentControlDrawData))
{
for (int i = 0; i < controlDrawData.Count; i++)
{
var controlData = controlDrawData[i];
var imContainer = m_ControlsContainer.GetChildAtIndex(i) as IMGUIContainer;
imContainer.OnGUIHandler = controlData.OnGUIHandler;
imContainer.height = controlData.GetHeight();
}
}
else
{
m_ControlsContainer.ClearChildren();
m_currentControlDrawData.Clear();
foreach (var controlData in controlDrawData)
{
var imContainer = new IMGUIContainer()
{
name = "element",
OnGUIHandler = controlData.OnGUIHandler,
pickingMode = PickingMode.Position,
height = controlData.GetHeight()
};
m_ControlsContainer.AddChild(imContainer);
m_currentControlDrawData.Add(controlData);
}
}
}
public override void OnDataChanged()
{
base.OnDataChanged();
var nodeData = dataProvider as NodeDrawData;
if (nodeData == null)
{
ClearChildren();
AddContainers();
return;
}
AddSlots(nodeData);
AddControls(nodeData);
}
}
}