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42 行
1.2 KiB

using System.Linq;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
public class PropertyRow : VisualElement
{
VisualElement m_ContentContainer;
VisualElement m_LabelContainer;
public override VisualElement contentContainer
{
get { return m_ContentContainer; }
}
public VisualElement label
{
get { return m_LabelContainer.FirstOrDefault(); }
set
{
var first = m_LabelContainer.FirstOrDefault();
if (first != null)
first.RemoveFromHierarchy();
m_LabelContainer.Add(value);
}
}
public PropertyRow(VisualElement label = null)
{
AddStyleSheetPath("Styles/PropertyRow");
VisualElement container = new VisualElement {name = "container"};
m_ContentContainer = new VisualElement { name = "content" };
m_LabelContainer = new VisualElement {name = "label" };
m_LabelContainer.Add(label);
container.Add(m_LabelContainer);
container.Add(m_ContentContainer);
shadow.Add(container);
}
}
}