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42 行
1.2 KiB
42 行
1.2 KiB
using System.Linq;
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using UnityEngine.Experimental.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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public class PropertyRow : VisualElement
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{
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VisualElement m_ContentContainer;
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VisualElement m_LabelContainer;
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public override VisualElement contentContainer
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{
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get { return m_ContentContainer; }
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}
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public VisualElement label
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{
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get { return m_LabelContainer.FirstOrDefault(); }
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set
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{
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var first = m_LabelContainer.FirstOrDefault();
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if (first != null)
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first.RemoveFromHierarchy();
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m_LabelContainer.Add(value);
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}
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}
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public PropertyRow(VisualElement label = null)
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{
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AddStyleSheetPath("Styles/PropertyRow");
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VisualElement container = new VisualElement {name = "container"};
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m_ContentContainer = new VisualElement { name = "content" };
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m_LabelContainer = new VisualElement {name = "label" };
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m_LabelContainer.Add(label);
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container.Add(m_LabelContainer);
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container.Add(m_ContentContainer);
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shadow.Add(container);
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}
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}
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}
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