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64 行
2.0 KiB
64 行
2.0 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Geometry", "Screen Position")]
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public class ScreenPositionNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireScreenPosition
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{
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public ScreenPositionNode()
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{
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name = "Screen Position";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Screen-Position-Node"; }
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}
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[SerializeField]
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private ScreenSpaceType m_ScreenSpaceType = ScreenSpaceType.Default;
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[EnumControl("Mode")]
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public ScreenSpaceType screenSpaceType
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{
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get { return m_ScreenSpaceType; }
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set
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{
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if (m_ScreenSpaceType == value)
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return;
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m_ScreenSpaceType = value;
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Dirty(ModificationScope.Graph);
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}
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}
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private const int kOutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public override bool hasPreview { get { return true; } }
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview2D; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector4MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.zero));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk(string.Format("{0}4 {1} = {2};", precision, GetVariableNameForSlot(kOutputSlotId), m_ScreenSpaceType.ToValueAsVariable()), true);
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}
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public bool RequiresScreenPosition()
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{
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return true;
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}
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}
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}
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