您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
61 行
2.5 KiB
61 行
2.5 KiB
using NUnit.Framework;
|
|
using UnityEditor.Experimental.Rendering;
|
|
using UnityEditor.Experimental.Rendering.HDPipeline;
|
|
using UnityEngine;
|
|
|
|
namespace ScriptableRenderPipeline.Tests.Editor
|
|
{
|
|
public class MaterialUpgraderTests
|
|
{
|
|
[Test]
|
|
public void UpgradeStandardSpecularToHDLitMaterial()
|
|
{
|
|
var newShader = Shader.Find("HDRenderPipeline/Lit");
|
|
var mat = new Material(Shader.Find("Standard (Specular setup)"));
|
|
var albedo = new Texture2D(1, 1);
|
|
var normals = new Texture2D(1, 1);
|
|
var baseScale = new Vector2(1, 1);
|
|
var color = Color.red;
|
|
mat.mainTexture = albedo;
|
|
mat.SetTexture("_BumpMap", normals);
|
|
mat.color = color;
|
|
mat.SetTextureScale("_MainTex", baseScale);
|
|
|
|
var upgrader = new StandardSpecularToHDLitMaterialUpgrader();
|
|
MaterialUpgrader.Upgrade(mat, upgrader, MaterialUpgrader.UpgradeFlags.CleanupNonUpgradedProperties);
|
|
|
|
Assert.AreEqual(newShader, mat.shader);
|
|
Assert.AreEqual(albedo, mat.GetTexture("_BaseColorMap"));
|
|
Assert.AreEqual(color, mat.GetColor("_BaseColor"));
|
|
Assert.AreEqual(baseScale, mat.GetTextureScale("_BaseColorMap"));
|
|
Assert.AreEqual(normals, mat.GetTexture("_NormalMap"));
|
|
Assert.IsTrue(mat.IsKeywordEnabled("_NORMALMAP"));
|
|
}
|
|
|
|
[Test]
|
|
public void UpgradeStandardToHDLitMaterialUpgrader()
|
|
{
|
|
var newShader = Shader.Find("HDRenderPipeline/Lit");
|
|
var mat = new Material(Shader.Find("Standard"));
|
|
var albedo = new Texture2D(1, 1);
|
|
var normals = new Texture2D(1, 1);
|
|
var baseScale = new Vector2(1, 1);
|
|
var color = Color.red;
|
|
mat.mainTexture = albedo;
|
|
mat.SetTexture("_BumpMap", normals);
|
|
mat.color = color;
|
|
mat.SetTextureScale("_MainTex", baseScale);
|
|
|
|
var upgrader = new StandardToHDLitMaterialUpgrader();
|
|
MaterialUpgrader.Upgrade(mat, upgrader, MaterialUpgrader.UpgradeFlags.CleanupNonUpgradedProperties);
|
|
|
|
Assert.AreEqual(newShader, mat.shader);
|
|
Assert.AreEqual(albedo, mat.GetTexture("_BaseColorMap"));
|
|
Assert.AreEqual(color, mat.GetColor("_BaseColor"));
|
|
Assert.AreEqual(baseScale, mat.GetTextureScale("_BaseColorMap"));
|
|
Assert.AreEqual(normals, mat.GetTexture("_NormalMap"));
|
|
Assert.IsTrue(mat.IsKeywordEnabled("_NORMALMAP"));
|
|
}
|
|
|
|
}
|
|
}
|