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98 行
2.8 KiB

using System;
using UnityEditor;
using UnityEngine;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[ExecuteInEditMode]
public class DecalProjectorComponent : MonoBehaviour
{
public Material m_Material = null;
private Material m_OldMaterial = null;
public const int kInvalidIndex = -1;
private int m_CullIndex = kInvalidIndex;
public int CullIndex
{
get
{
return this.m_CullIndex;
}
set
{
this.m_CullIndex = value;
}
}
public void OnEnable()
{
DecalSystem.instance.AddDecal(this);
}
public void Start()
{
DecalSystem.instance.AddDecal(this);
}
public void OnDisable()
{
DecalSystem.instance.RemoveDecal(this);
}
public void OnValidate()
{
// handle material changes
if (m_OldMaterial != m_Material)
{
Material tempMaterial = m_Material;
m_Material = m_OldMaterial;
if(m_Material != null)
DecalSystem.instance.RemoveDecal(this);
m_Material = tempMaterial;
DecalSystem.instance.AddDecal(this);
m_OldMaterial = m_Material;
}
if (m_Material != null)
{
Shader shader = m_Material.shader;
if((shader != null) && (shader.name != "HDRenderPipeline/Decal"))
{
Debug.LogWarning("Decal projector component material is not using HDRenderPipeline/Decal shader.", this);
}
}
}
private void DrawGizmo(bool selected)
{
var col = new Color(0.0f, 0.7f, 1f, 1.0f);
col.a = selected ? 0.3f : 0.1f;
Gizmos.color = col;
Matrix4x4 offset = Matrix4x4.Translate(new Vector3(0.0f, -0.5f, 0.0f));
Gizmos.matrix = transform.localToWorldMatrix * offset;
Gizmos.DrawCube(Vector3.zero, Vector3.one);
col.a = selected ? 0.5f : 0.2f;
Gizmos.color = col;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}
public void OnDrawGizmosSelected()
{
DrawGizmo(true);
// if this object is selected there is a chance the transform was changed so update culling info
DecalSystem.instance.UpdateBoundingSphere(this);
}
public bool IsValid()
{
if (m_Material == null)
return false;
if (!m_Material.GetTexture("_BaseColorMap") && !m_Material.GetTexture("_NormalMap") &&
!m_Material.GetTexture("_MaskMap"))
return false;
return true;
}
}
}