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29 行
669 B
29 行
669 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.ScriptableRenderLoop;
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using UnityEngine.Experimental.Rendering;
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[ExecuteInEditMode]
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public class RenderLoopWrapper : MonoBehaviour
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{
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public delegate void Callback(RenderLoopWrapper wrapper, Camera[] cameras, RenderLoop renderLoop);
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public Callback callback;
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void OnEnable()
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{
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RenderLoop.renderLoopDelegate += Render;
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}
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void OnDisable()
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{
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RenderLoop.renderLoopDelegate -= Render;
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}
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bool Render(Camera[] cameras, RenderLoop loop)
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{
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callback(this, cameras, loop);
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return true;
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}
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}
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