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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NUnit.Framework;
using UnityEngine.TestTools;
[TestFixtureSource(typeof(MyFixtureData), "FixtureParms")]
public class ParameterizedTestFixture
{
private string eq1;
private string eq2;
private string neq;
public ParameterizedTestFixture(string eq1, string eq2, string neq)
{
this.eq1 = eq1;
this.eq2 = eq2;
this.neq = neq;
}
public ParameterizedTestFixture(string eq1, string eq2)
: this(eq1, eq2, null) { }
public ParameterizedTestFixture(int eq1, int eq2, int neq)
{
this.eq1 = eq1.ToString();
this.eq2 = eq2.ToString();
this.neq = neq.ToString();
}
[Test]
public void TestEquality()
{
Assert.AreEqual(eq1, eq2);
if (eq1 != null && eq2 != null)
Assert.AreEqual(eq1.GetHashCode(), eq2.GetHashCode());
}
[Test]
public void TestInequality()
{
Assert.AreNotEqual(eq1, neq);
if (eq1 != null && neq != null)
Assert.AreNotEqual(eq1.GetHashCode(), neq.GetHashCode());
}
}
public class MyFixtureData
{
public static IEnumerable FixtureParms
{
get
{
yield return new TestFixtureData("hello", "hello", "goodbye");
yield return new TestFixtureData("zip", "zip");
yield return new TestFixtureData(42, 42, 99);
}
}
}