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using UnityEngine.Rendering;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
class DepthPyramid
{
const int k_DepthBlockSize = 4;
ComputeShader m_DepthPyramidCS;
GPUCopy m_GPUCopy;
RenderTextureDescriptor m_RenderTextureDescriptor;
int[] m_DepthPyramidMips = new int[0];
int m_DepthPyramidKernel_8;
int m_DepthPyramidKernel_1;
public RenderTextureDescriptor renderTextureDescriptor { get { return m_RenderTextureDescriptor; } }
public int usedMipMapCount { get { return Mathf.Min(bufferMipMapCount, m_DepthPyramidMips.Length); } }
public int bufferMipMapCount
{
get
{
var minSize = Mathf.Min(renderTextureDescriptor.width, renderTextureDescriptor.height);
return Mathf.FloorToInt(Mathf.Log(minSize, 2f));
}
}
public DepthPyramid(ComputeShader depthPyramidCS, GPUCopy gpuCopy, int[] mipIds)
{
m_DepthPyramidCS = depthPyramidCS;
m_GPUCopy = gpuCopy;
m_DepthPyramidKernel_8 = m_DepthPyramidCS.FindKernel("KMain_8");
m_DepthPyramidKernel_1 = m_DepthPyramidCS.FindKernel("KMain_1");
m_DepthPyramidMips = mipIds;
}
public void RenderPyramidDepth(
HDCamera hdCamera,
CommandBuffer cmd,
ScriptableRenderContext renderContext,
RenderTargetIdentifier depthTexture,
RenderTargetIdentifier targetTexture)
{
var depthPyramidDesc = m_RenderTextureDescriptor;
var lodCount = bufferMipMapCount;
if (lodCount > m_DepthPyramidMips.Length)
{
Debug.LogWarningFormat("Cannot compute all mipmaps of the depth pyramid, max texture size supported: {0}", (2 << m_DepthPyramidMips.Length).ToString());
lodCount = m_DepthPyramidMips.Length;
}
cmd.ReleaseTemporaryRT(m_DepthPyramidMips[0]);
depthPyramidDesc.sRGB = false;
depthPyramidDesc.enableRandomWrite = true;
depthPyramidDesc.useMipMap = false;
cmd.GetTemporaryRT(m_DepthPyramidMips[0], depthPyramidDesc, FilterMode.Bilinear);
m_GPUCopy.SampleCopyChannel_xyzw2x(cmd, depthTexture, m_DepthPyramidMips[0], new Vector2(depthPyramidDesc.width, depthPyramidDesc.height));
cmd.CopyTexture(m_DepthPyramidMips[0], 0, 0, targetTexture, 0, 0);
for (var i = 0; i < lodCount; i++)
{
var srcMipWidth = depthPyramidDesc.width;
var srcMipHeight = depthPyramidDesc.height;
depthPyramidDesc.width = srcMipWidth >> 1;
depthPyramidDesc.height = srcMipHeight >> 1;
var kernel = m_DepthPyramidKernel_8;
var kernelBlockSize = 8f;
if (depthPyramidDesc.width < 4 * k_DepthBlockSize
|| depthPyramidDesc.height < 4 * k_DepthBlockSize)
{
kernel = m_DepthPyramidKernel_1;
kernelBlockSize = 1;
}
cmd.ReleaseTemporaryRT(m_DepthPyramidMips[i + 1]);
cmd.GetTemporaryRT(m_DepthPyramidMips[i + 1], depthPyramidDesc, FilterMode.Bilinear);
cmd.SetComputeTextureParam(m_DepthPyramidCS, kernel, "_Source", m_DepthPyramidMips[i]);
cmd.SetComputeTextureParam(m_DepthPyramidCS, kernel, "_Result", m_DepthPyramidMips[i + 1]);
cmd.SetComputeVectorParam(m_DepthPyramidCS, "_SrcSize", new Vector4(srcMipWidth, srcMipHeight, 1f / srcMipWidth, 1f / srcMipHeight));
cmd.DispatchCompute(
m_DepthPyramidCS,
kernel,
Mathf.CeilToInt(depthPyramidDesc.width / kernelBlockSize),
Mathf.CeilToInt(depthPyramidDesc.height / kernelBlockSize),
1);
cmd.CopyTexture(m_DepthPyramidMips[i + 1], 0, 0, targetTexture, 0, i + 1);
}
for (int i = 0; i < lodCount + 1; i++)
cmd.ReleaseTemporaryRT(m_DepthPyramidMips[i]);
}
public void Initialize(HDCamera hdCamera, bool enableStereo)
{
var desc = PyramidUtils.CalculateRenderTextureDescriptor(hdCamera, enableStereo);
desc.colorFormat = RenderTextureFormat.RFloat;
m_RenderTextureDescriptor = desc;
}
}
}