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227 行
8.0 KiB

using System;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering
{
[Flags]
public enum FoldoutOption
{
None = 0,
Indent = 1 << 0,
Animate = 1 << 1
}
[Flags]
public enum FadeOption
{
None = 0,
Indent = 1 << 0,
Animate = 1 << 1
}
public static class CoreEditorDrawer<TUIState, TData>
{
public interface IDrawer
{
void Draw(TUIState s, TData p, Editor owner);
}
public delegate T2UIState StateSelect<T2UIState>(TUIState s, TData d, Editor o);
public delegate T2Data DataSelect<T2Data>(TUIState s, TData d, Editor o);
public delegate void ActionDrawer(TUIState s, TData p, Editor owner);
public delegate AnimBool AnimBoolItemGetter(TUIState s, TData p, Editor owner, int i);
public delegate AnimBool AnimBoolGetter(TUIState s, TData p, Editor owner);
public static readonly IDrawer space = Action((state, data, owner) => EditorGUILayout.Space());
public static readonly IDrawer noop = Action((state, data, owner) => {});
public static IDrawer Group(params IDrawer[] drawers)
{
return new GroupDrawerInternal(drawers);
}
public static IDrawer LabelWidth(float width, params IDrawer[] drawers)
{
return Action((s, d, o) =>
{
var l = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = width;
for (var i = 0; i < drawers.Length; ++i)
drawers[i].Draw(s, d, o);
EditorGUIUtility.labelWidth = l;
}
);
}
public static IDrawer Action(params ActionDrawer[] drawers)
{
return new ActionDrawerInternal(drawers);
}
public static IDrawer FadeGroup(AnimBoolItemGetter fadeGetter, FadeOption options, params IDrawer[] groupDrawers)
{
return new FadeGroupsDrawerInternal(fadeGetter, options, groupDrawers);
}
public static IDrawer FoldoutGroup(string title, AnimBoolGetter root, FoldoutOption options, params IDrawer[] bodies)
{
return new FoldoutDrawerInternal(title, root, options, bodies);
}
public static IDrawer Select<T2UIState, T2Data>(
StateSelect<T2UIState> stateSelect,
DataSelect<T2Data> dataSelect,
params CoreEditorDrawer<T2UIState, T2Data>.IDrawer[] otherDrawers)
{
return new SelectDrawerInternal<T2UIState, T2Data>(stateSelect, dataSelect, otherDrawers);
}
class GroupDrawerInternal : IDrawer
{
IDrawer[] drawers { get; set; }
public GroupDrawerInternal(params IDrawer[] drawers)
{
this.drawers = drawers;
}
void IDrawer.Draw(TUIState s, TData p, Editor owner)
{
for (var i = 0; i < drawers.Length; i++)
drawers[i].Draw(s, p, owner);
}
}
class SelectDrawerInternal<T2UIState, T2Data> : IDrawer
{
StateSelect<T2UIState> m_StateSelect;
DataSelect<T2Data> m_DataSelect;
CoreEditorDrawer<T2UIState, T2Data>.IDrawer[] m_SourceDrawers;
public SelectDrawerInternal(StateSelect<T2UIState> stateSelect,
DataSelect<T2Data> dataSelect,
params CoreEditorDrawer<T2UIState, T2Data>.IDrawer[] otherDrawers)
{
m_SourceDrawers = otherDrawers;
m_StateSelect = stateSelect;
m_DataSelect = dataSelect;
}
void IDrawer.Draw(TUIState s, TData p, Editor o)
{
var s2 = m_StateSelect(s, p, o);
var p2 = m_DataSelect(s, p, o);
for (var i = 0; i < m_SourceDrawers.Length; i++)
m_SourceDrawers[i].Draw(s2, p2, o);
}
}
class ActionDrawerInternal : IDrawer
{
ActionDrawer[] actionDrawers { get; set; }
public ActionDrawerInternal(params ActionDrawer[] actionDrawers)
{
this.actionDrawers = actionDrawers;
}
void IDrawer.Draw(TUIState s, TData p, Editor owner)
{
for (var i = 0; i < actionDrawers.Length; i++)
actionDrawers[i](s, p, owner);
}
}
class FadeGroupsDrawerInternal : IDrawer
{
IDrawer[] m_GroupDrawers;
AnimBoolItemGetter m_Getter;
FadeOption m_Options;
bool indent { get { return (m_Options & FadeOption.Indent) != 0; } }
bool animate { get { return (m_Options & FadeOption.Animate) != 0; } }
public FadeGroupsDrawerInternal(AnimBoolItemGetter getter, FadeOption options, params IDrawer[] groupDrawers)
{
m_GroupDrawers = groupDrawers;
m_Getter = getter;
m_Options = options;
}
void IDrawer.Draw(TUIState s, TData p, Editor owner)
{
// We must start with a layout group here
// Otherwise, nested FadeGroup won't work
GUILayout.BeginVertical();
for (var i = 0; i < m_GroupDrawers.Length; ++i)
{
var b = m_Getter(s, p, owner, i);
if (animate && EditorGUILayout.BeginFadeGroup(b.faded)
|| !animate && b.target)
{
if (indent)
++EditorGUI.indentLevel;
m_GroupDrawers[i].Draw(s, p, owner);
if (indent)
--EditorGUI.indentLevel;
}
if (animate)
EditorGUILayout.EndFadeGroup();
}
GUILayout.EndVertical();
}
}
class FoldoutDrawerInternal : IDrawer
{
IDrawer[] m_Bodies;
AnimBoolGetter m_IsExpanded;
string m_Title;
FoldoutOption m_Options;
bool animate { get { return (m_Options & FoldoutOption.Animate) != 0; } }
bool indent { get { return (m_Options & FoldoutOption.Indent) != 0; } }
public FoldoutDrawerInternal(string title, AnimBoolGetter isExpanded, FoldoutOption options, params IDrawer[] bodies)
{
m_Title = title;
m_IsExpanded = isExpanded;
m_Bodies = bodies;
m_Options = options;
}
public void Draw(TUIState s, TData p, Editor owner)
{
var r = m_IsExpanded(s, p, owner);
CoreEditorUtils.DrawSplitter();
r.target = CoreEditorUtils.DrawHeaderFoldout(m_Title, r.target);
// We must start with a layout group here
// Otherwise, nested FadeGroup won't work
GUILayout.BeginVertical();
if (animate && EditorGUILayout.BeginFadeGroup(r.faded)
|| !animate && r.target)
{
if (indent)
++EditorGUI.indentLevel;
for (var i = 0; i < m_Bodies.Length; i++)
m_Bodies[i].Draw(s, p, owner);
if (indent)
--EditorGUI.indentLevel;
}
if (animate)
EditorGUILayout.EndFadeGroup();
GUILayout.EndVertical();
}
}
}
public static class CoreEditorDrawersExtensions
{
public static void Draw<TUIState, TData>(this IEnumerable<CoreEditorDrawer<TUIState, TData>.IDrawer> drawers, TUIState s, TData p, Editor o)
{
foreach (var drawer in drawers)
drawer.Draw(s, p, o);
}
}
}