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Stephane Laroche 43efd730 Finish testing dual normals: push N dependent geometric term inside BSDF( ) evaluation, use geometric normals for receiver bias and base normal (for now) for diffuse, SSS and transmission. 6 年前
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ShaderPass New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 7 年前
ShaderPass.meta Created StackLit material. 7 年前
StackLit.cs Added the texture filtering for normal maps + the roughness filtering. (DISABLED+UNTESTED) 6 年前
StackLit.cs.hlsl Added the texture filtering for normal maps + the roughness filtering. (DISABLED+UNTESTED) 6 年前
StackLit.cs.hlsl.meta Created StackLit material. 7 年前
StackLit.cs.meta Created StackLit material. 7 年前
StackLit.hlsl Finish testing dual normals: push N dependent geometric term inside BSDF( ) evaluation, use geometric normals for receiver bias and base normal (for now) for diffuse, SSS and transmission. 6 年前
StackLit.hlsl.meta Created StackLit material. 7 年前
StackLit.shader Expose more config options and make them work with dual normal maps. Streamline more code for BSDF evaluation wrt all config switches. 6 年前
StackLit.shader.meta Created StackLit material. 7 年前
StackLitData.hlsl Added the texture filtering for normal maps + the roughness filtering. (DISABLED+UNTESTED) 6 年前
StackLitData.hlsl.meta Created StackLit material. 7 年前
StackLitProperties.hlsl Expose more config options and make them work with dual normal maps. Streamline more code for BSDF evaluation wrt all config switches. 6 年前
StackLitProperties.hlsl.meta Created StackLit material. 7 年前