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Paul Melamed fc4c8aff uv tiling works for transparents 6 年前
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ShaderPass Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha 7 年前
DBufferManager.cs Add FrameSettings to hdCamera 7 年前
DBufferManager.cs.meta Missing files 7 年前
Decal.cs using new texture atlas to store decal textures 7 年前
Decal.cs.hlsl Remove indirect GTAO debug mode 7 年前
Decal.cs.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.hlsl calculate decal texture lod outside of the loop 7 年前
Decal.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.shader Re-added modified files for Switch without BOM. 7 年前
Decal.shader.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalData.hlsl uv tiling working for opaques 6 年前
DecalData.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalProperties.hlsl passing normalToWorld in material block properties 7 年前
DecalProperties.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalUtilities.hlsl uv tiling works for transparents 6 年前
DecalUtilities.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPass.meta HDRenderPipeline decals: Addressed PR feedback 7 年前