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87 行
3.2 KiB
87 行
3.2 KiB
using UnityEngine;
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using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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using Settings = UserLutModel.Settings;
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[PostProcessingModelEditor(typeof(UserLutModel))]
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public class UserLutModelEditor : PostProcessingModelEditor
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{
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SerializedProperty m_Texture;
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SerializedProperty m_Contribution;
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public override void OnEnable()
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{
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m_Texture = FindSetting((Settings x) => x.lut);
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m_Contribution = FindSetting((Settings x) => x.contribution);
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}
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public override void OnInspectorGUI()
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{
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var lut = (target as UserLutModel).settings.lut;
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// Checks import settings on the lut, offers to fix them if invalid
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if (lut != null)
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{
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var importer = (TextureImporter)AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(lut));
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if (importer != null) // Fails when using an internal texture
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{
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#if UNITY_5_5_OR_NEWER
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bool valid = importer.anisoLevel == 0
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&& importer.mipmapEnabled == false
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&& importer.sRGBTexture == false
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&& (importer.textureCompression == TextureImporterCompression.Uncompressed);
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#else
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bool valid = importer.anisoLevel == 0
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&& importer.mipmapEnabled == false
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&& importer.linearTexture == true
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&& (importer.textureFormat == TextureImporterFormat.RGB24 || importer.textureFormat == TextureImporterFormat.AutomaticTruecolor);
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#endif
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if (!valid)
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{
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EditorGUILayout.HelpBox("Invalid LUT import settings.", MessageType.Warning);
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GUILayout.Space(-32);
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Fix", GUILayout.Width(60)))
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{
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SetLUTImportSettings(importer);
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AssetDatabase.Refresh();
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}
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GUILayout.Space(8);
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}
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GUILayout.Space(11);
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}
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}
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else
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{
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m_Texture.objectReferenceValue = null;
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}
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}
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EditorGUILayout.PropertyField(m_Texture);
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EditorGUILayout.PropertyField(m_Contribution);
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}
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void SetLUTImportSettings(TextureImporter importer)
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{
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#if UNITY_5_5_OR_NEWER
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importer.textureType = TextureImporterType.Default;
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importer.sRGBTexture = false;
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importer.textureCompression = TextureImporterCompression.Uncompressed;
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#else
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importer.textureType = TextureImporterType.Advanced;
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importer.linearTexture = true;
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importer.textureFormat = TextureImporterFormat.RGB24;
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#endif
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importer.anisoLevel = 0;
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importer.mipmapEnabled = false;
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importer.SaveAndReimport();
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}
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}
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}
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