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51 行
1.3 KiB

using UnityEngine.Rendering;
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
public struct RenderTargetHandle
{
public int id { private set; get; }
public static readonly RenderTargetHandle CameraTarget = new RenderTargetHandle {id = -1};
public void Init(string shaderProperty)
{
id = Shader.PropertyToID(shaderProperty);
}
public RenderTargetIdentifier Identifier()
{
if (id == -1)
{
return BuiltinRenderTextureType.CameraTarget;
}
return new RenderTargetIdentifier(id);
}
public bool Equals(RenderTargetHandle other)
{
return id == other.id;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is RenderTargetHandle && Equals((RenderTargetHandle)obj);
}
public override int GetHashCode()
{
return id;
}
public static bool operator==(RenderTargetHandle c1, RenderTargetHandle c2)
{
return c1.Equals(c2);
}
public static bool operator!=(RenderTargetHandle c1, RenderTargetHandle c2)
{
return !c1.Equals(c2);
}
}
}