您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
142 行
4.1 KiB
142 行
4.1 KiB
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
|
|
namespace UnityEngine.Experimental.Rendering
|
|
{
|
|
[Serializable]
|
|
public abstract class DebugItemState
|
|
: ScriptableObject
|
|
{
|
|
public DebugItemState()
|
|
{
|
|
|
|
}
|
|
|
|
public string panelName = "";
|
|
public string itemName = "";
|
|
|
|
protected DebugItem m_DebugItem = null;
|
|
|
|
public bool isValid { get { return m_DebugItem != null; } }
|
|
|
|
public abstract void UpdateDebugItemValue();
|
|
public abstract void SetValue(object value);
|
|
|
|
public void Initialize(DebugItem item)
|
|
{
|
|
this.panelName = item.panelName;
|
|
this.itemName = item.name;
|
|
m_DebugItem = item;
|
|
}
|
|
}
|
|
|
|
public class DebugItemState<T> : DebugItemState
|
|
{
|
|
public T value;
|
|
|
|
public override void SetValue(object value)
|
|
{
|
|
this.value = (T)value;
|
|
}
|
|
|
|
public override void UpdateDebugItemValue()
|
|
{
|
|
if(m_DebugItem == null)
|
|
{
|
|
if (itemName != "" && panelName != "")
|
|
{
|
|
DebugMenuManager dmm = DebugMenuManager.instance;
|
|
DebugPanel menu = dmm.GetDebugPanel(panelName);
|
|
if (menu != null)
|
|
{
|
|
m_DebugItem = menu.GetDebugItem(itemName);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(m_DebugItem != null) // Can happen if not all menu are populated yet (depends on call order...)
|
|
m_DebugItem.SetValue(value, false);
|
|
}
|
|
}
|
|
|
|
public class DebugMenuState
|
|
: ScriptableObject
|
|
{
|
|
[SerializeField]
|
|
List<DebugItemState> m_ItemStateList = new List<DebugItemState>();
|
|
|
|
public void OnEnable()
|
|
{
|
|
#if UNITY_EDITOR
|
|
UnityEditor.Undo.undoRedoPerformed += OnUndoRedoPerformed;
|
|
#endif
|
|
// Populate item states
|
|
DebugMenuManager dmm = DebugMenuManager.instance;
|
|
for (int panelIdx = 0; panelIdx < dmm.panelCount; ++panelIdx)
|
|
{
|
|
DebugPanel panel = dmm.GetDebugPanel(panelIdx);
|
|
for (int itemIdx = 0; itemIdx < panel.itemCount; ++itemIdx)
|
|
{
|
|
DebugItem item = panel.GetDebugItem(itemIdx);
|
|
DebugItemState debugItemState = FindDebugItemState(item);
|
|
if (debugItemState == null)
|
|
{
|
|
debugItemState = item.handler.CreateDebugItemState();
|
|
debugItemState.hideFlags = HideFlags.DontSave;
|
|
debugItemState.Initialize(item);
|
|
debugItemState.SetValue(item.GetValue());
|
|
AddDebugItemState(debugItemState);
|
|
}
|
|
}
|
|
}
|
|
|
|
DebugMenuManager.instance.SetDebugMenuState(this);
|
|
}
|
|
|
|
public void OnDisable()
|
|
{
|
|
#if UNITY_EDITOR
|
|
UnityEditor.Undo.undoRedoPerformed -= OnUndoRedoPerformed;
|
|
#endif
|
|
}
|
|
|
|
public void OnDestroy()
|
|
{
|
|
foreach(var item in m_ItemStateList)
|
|
{
|
|
Object.DestroyImmediate(item);
|
|
}
|
|
}
|
|
|
|
void OnUndoRedoPerformed()
|
|
{
|
|
// Maybe check a hash or something? So that we don't do that at each redo...
|
|
UpdateAllDebugItems();
|
|
#if UNITY_EDITOR
|
|
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
|
|
#endif
|
|
}
|
|
|
|
public void AddDebugItemState(DebugItemState state)
|
|
{
|
|
m_ItemStateList.Add(state);
|
|
}
|
|
|
|
public DebugItemState FindDebugItemState(DebugItem item)
|
|
{
|
|
return m_ItemStateList.Find(x => x.itemName == item.name && x.panelName == item.panelName);
|
|
}
|
|
|
|
public void UpdateAllDebugItems()
|
|
{
|
|
foreach (var itemState in m_ItemStateList)
|
|
{
|
|
itemState.UpdateDebugItemValue();
|
|
}
|
|
#if UNITY_EDITOR
|
|
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
|
|
#endif
|
|
}
|
|
}
|
|
}
|