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50 行
1.2 KiB
50 行
1.2 KiB
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// The function of the shader library are stateless, no uniform decalare in it.
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// Any function that require an explicit precision, use float or half qualifier, when the function can support both, it use real (see below)
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// If a function require to have both a half and a float version, then both need to be explicitly define
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#ifndef real
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#ifdef SHADER_API_MOBILE
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#define real half
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#define real2 half2
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#define real3 half3
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#define real4 half4
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#define real2x2 half2x2
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#define real2x3 half2x3
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#define real3x2 half3x2
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#define real3x3 half3x3
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#define real3x4 half3x4
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#define real4x3 half4x3
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#define real4x4 half4x4
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#define REAL_MIN HALF_MIN
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#define REAL_MAX HALF_MAX
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#define TEMPLATE_1_REAL TEMPLATE_1_HALF
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#define TEMPLATE_2_REAL TEMPLATE_2_HALF
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#define TEMPLATE_3_REAL TEMPLATE_3_HALF
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#else
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#define real float
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#define real2 float2
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#define real3 float3
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#define real4 float4
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#define real2x2 float2x2
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#define real2x3 float2x3
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#define real3x2 float3x2
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#define real3x3 float3x3
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#define real3x4 float3x4
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#define real4x3 float4x3
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#define real4x4 float4x4
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#define REAL_MIN FLT_MIN
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#define REAL_MAX FLT_MAX
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#define TEMPLATE_1_REAL TEMPLATE_1_FLT
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#define TEMPLATE_2_REAL TEMPLATE_2_FLT
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#define TEMPLATE_3_REAL TEMPLATE_3_FLT
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#endif // SHADER_API_MOBILE
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#endif // #ifndef real
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