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108 行
3.4 KiB
108 行
3.4 KiB
//
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// This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.cs. Please don't edit by hand.
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//
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#ifndef LIT_CS_HLSL
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#define LIT_CS_HLSL
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Lit.MaterialId: static fields
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//
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#define MATERIALID_LIT_STANDARD (0)
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#define MATERIALID_LIT_SSS (1)
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#define MATERIALID_LIT_CLEAR_COAT (2)
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#define MATERIALID_LIT_SPECULAR (3)
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#define MATERIALID_LIT_ANISO (4)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Lit.SurfaceData: static fields
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//
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#define DEBUGVIEW_LIT_SURFACEDATA_BASE_COLOR (1000)
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#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_OCCLUSION (1001)
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#define DEBUGVIEW_LIT_SURFACEDATA_NORMAL_WS (1002)
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#define DEBUGVIEW_LIT_SURFACEDATA_PERCEPTUAL_SMOOTHNESS (1003)
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#define DEBUGVIEW_LIT_SURFACEDATA_MATERIAL_ID (1004)
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#define DEBUGVIEW_LIT_SURFACEDATA_AMBIENT_OCCLUSION (1005)
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#define DEBUGVIEW_LIT_SURFACEDATA_TANGENT_WS (1006)
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#define DEBUGVIEW_LIT_SURFACEDATA_ANISOTROPY (1007)
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#define DEBUGVIEW_LIT_SURFACEDATA_METALLIC (1008)
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#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR (1009)
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#define DEBUGVIEW_LIT_SURFACEDATA_SUB_SURFACE_RADIUS (1010)
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#define DEBUGVIEW_LIT_SURFACEDATA_THICKNESS (1011)
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#define DEBUGVIEW_LIT_SURFACEDATA_SUB_SURFACE_PROFILE (1012)
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#define DEBUGVIEW_LIT_SURFACEDATA_COAT_NORMAL_WS (1013)
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#define DEBUGVIEW_LIT_SURFACEDATA_COAT_PERCEPTUAL_SMOOTHNESS (1014)
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#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_COLOR (1015)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Lit.BSDFData: static fields
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//
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#define DEBUGVIEW_LIT_BSDFDATA_DIFFUSE_COLOR (1030)
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#define DEBUGVIEW_LIT_BSDFDATA_FRESNEL0 (1031)
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#define DEBUGVIEW_LIT_BSDFDATA_SPECULAR_OCCLUSION (1032)
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#define DEBUGVIEW_LIT_BSDFDATA_NORMAL_WS (1033)
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#define DEBUGVIEW_LIT_BSDFDATA_PERCEPTUAL_ROUGHNESS (1034)
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#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS (1035)
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#define DEBUGVIEW_LIT_BSDFDATA_MATERIAL_ID (1036)
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#define DEBUGVIEW_LIT_BSDFDATA_TANGENT_WS (1037)
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#define DEBUGVIEW_LIT_BSDFDATA_BITANGENT_WS (1038)
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#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_T (1039)
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#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_B (1040)
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#define DEBUGVIEW_LIT_BSDFDATA_ANISOTROPY (1041)
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#define DEBUGVIEW_LIT_BSDFDATA_SUB_SURFACE_RADIUS (1042)
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#define DEBUGVIEW_LIT_BSDFDATA_THICKNESS (1043)
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#define DEBUGVIEW_LIT_BSDFDATA_SUB_SURFACE_PROFILE (1044)
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#define DEBUGVIEW_LIT_BSDFDATA_COAT_NORMAL_WS (1045)
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#define DEBUGVIEW_LIT_BSDFDATA_COAT_ROUGHNESS (1046)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Lit.GBufferMaterial: static fields
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//
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#define GBUFFERMATERIAL_COUNT (4)
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// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Lit.SurfaceData
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// PackingRules = Exact
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struct SurfaceData
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{
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float3 baseColor;
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float specularOcclusion;
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float3 normalWS;
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float perceptualSmoothness;
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int materialId;
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float ambientOcclusion;
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float3 tangentWS;
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float anisotropy;
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float metallic;
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float specular;
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float subSurfaceRadius;
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float thickness;
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int subSurfaceProfile;
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float3 coatNormalWS;
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float coatPerceptualSmoothness;
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float3 specularColor;
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};
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// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Lit.BSDFData
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// PackingRules = Exact
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struct BSDFData
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{
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float3 diffuseColor;
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float3 fresnel0;
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float specularOcclusion;
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float3 normalWS;
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float perceptualRoughness;
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float roughness;
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float materialId;
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float3 tangentWS;
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float3 bitangentWS;
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float roughnessT;
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float roughnessB;
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float anisotropy;
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float subSurfaceRadius;
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float thickness;
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int subSurfaceProfile;
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float3 coatNormalWS;
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float coatRoughness;
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};
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#endif
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