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GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
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Resources Merge pull request #108 from Unity-Technologies/metal 8 年前
ClusteredUtils.hlsl HDRenderLoop: Fix some warning in compute shaders 8 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
LightingConvexHullUtils.hlsl HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
Resources.meta HDRenderLoop: Intermediate state 8 年前
ShaderBase.hlsl fix another revZ problem in ogl 8 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
SortingComputeUtils.hlsl HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs HDRenderPipeline: Fix bug where we don't apply reflection when there is no light 8 年前
TilePass.cs.hlsl HDRenderPipeline: update unlit shader 8 年前
TilePass.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
TilePass.hlsl HDRenderPipeline: Disable (not implemented) IES lights to save one slot on PS4 (until PS4 is fix) 8 年前
TilePass.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
TilePassLoop.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
TilePassLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前