您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
527 行
21 KiB
527 行
21 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Assertions;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEngine.Experimental.Rendering
|
|
{
|
|
public delegate Vector2Int ScaleFunc(Vector2Int size);
|
|
|
|
public partial class RTHandleSystem : IDisposable
|
|
{
|
|
public enum ResizeMode
|
|
{
|
|
Auto,
|
|
OnDemand
|
|
}
|
|
|
|
internal enum RTCategory
|
|
{
|
|
Regular = 0,
|
|
MSAA = 1,
|
|
Count
|
|
}
|
|
|
|
// Parameters for auto-scaled Render Textures
|
|
bool m_ScaledRTSupportsMSAA = false;
|
|
MSAASamples m_ScaledRTCurrentMSAASamples = MSAASamples.None;
|
|
HashSet<RTHandle> m_AutoSizedRTs;
|
|
RTHandle[] m_AutoSizedRTsArray; // For fast iteration
|
|
HashSet<RTHandle> m_ResizeOnDemandRTs;
|
|
RTCategory m_ScaledRTCurrentCategory = RTCategory.Regular;
|
|
|
|
int[] m_MaxWidths = new int[(int)RTCategory.Count];
|
|
int[] m_MaxHeights = new int[(int)RTCategory.Count];
|
|
|
|
int maxWidthRegular { get { return GetMaxWidth(RTCategory.Regular); } }
|
|
int maxHeightRegular { get { return GetMaxHeight(RTCategory.Regular); } }
|
|
|
|
int maxWidthMSAA { get { return GetMaxWidth(RTCategory.MSAA); } }
|
|
int maxHeightMSAA { get { return GetMaxHeight(RTCategory.MSAA); } }
|
|
|
|
public int maxWidth { get { return GetMaxWidth(m_ScaledRTCurrentCategory); } }
|
|
public int maxHeight { get { return GetMaxHeight(m_ScaledRTCurrentCategory); } }
|
|
|
|
public RTHandleSystem()
|
|
{
|
|
m_AutoSizedRTs = new HashSet<RTHandle>();
|
|
m_ResizeOnDemandRTs = new HashSet<RTHandle>();
|
|
for (int i = 0; i < (int)RTCategory.Count; ++i)
|
|
{
|
|
m_MaxWidths[i] = 1;
|
|
m_MaxHeights[i] = 1;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
// Call this once to set the initial size and allow msaa targets or not.
|
|
public void Initialize(int width, int height, bool scaledRTsupportsMSAA, MSAASamples scaledRTMSAASamples)
|
|
{
|
|
Debug.Assert(m_AutoSizedRTs.Count == 0, "RTHandle.Initialize should only be called once before allocating any Render Texture.");
|
|
|
|
for (int i = 0; i < (int)RTCategory.Count; ++i)
|
|
{
|
|
m_MaxWidths[i] = width;
|
|
m_MaxHeights[i] = height;
|
|
}
|
|
|
|
m_ScaledRTSupportsMSAA = scaledRTsupportsMSAA;
|
|
m_ScaledRTCurrentMSAASamples = scaledRTMSAASamples;
|
|
}
|
|
|
|
public void Release(RTHandle rth)
|
|
{
|
|
if(rth != null)
|
|
{
|
|
Assert.AreEqual(this, rth.m_Owner);
|
|
rth.Release();
|
|
}
|
|
}
|
|
|
|
public void SetReferenceSize(int width, int height, bool msaa, MSAASamples msaaSamples)
|
|
{
|
|
// Technically, the enum could be passed as argument directly but let's not pollute public API with unnecessary complexity for now.
|
|
RTCategory category = msaa ? RTCategory.MSAA : RTCategory.Regular;
|
|
|
|
width = Mathf.Max(width, 1);
|
|
height = Mathf.Max(height, 1);
|
|
|
|
bool msaaSamplesChanged = msaa && (msaaSamples != m_ScaledRTCurrentMSAASamples);
|
|
if (width > GetMaxWidth(category) || height > GetMaxHeight(category) || msaaSamplesChanged)
|
|
Resize(width, height, category, msaaSamples);
|
|
}
|
|
|
|
public void ResetReferenceSize(int width, int height, bool msaa, MSAASamples msaaSamples)
|
|
{
|
|
// Technically, the enum could be passed as argument directly but let's not pollute public API with unnecessary complexity for now.
|
|
RTCategory category = msaa ? RTCategory.MSAA : RTCategory.Regular;
|
|
|
|
width = Mathf.Max(width, 1);
|
|
height = Mathf.Max(height, 1);
|
|
|
|
bool msaaSamplesChanged = msaa && (msaaSamples != m_ScaledRTCurrentMSAASamples);
|
|
if (width != GetMaxWidth(category) || height != GetMaxHeight(category) || msaaSamplesChanged)
|
|
Resize(width, height, category, msaaSamples);
|
|
}
|
|
|
|
public void SwitchResizeMode(RTHandle rth, ResizeMode mode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case ResizeMode.OnDemand:
|
|
m_AutoSizedRTs.Remove(rth);
|
|
m_ResizeOnDemandRTs.Add(rth);
|
|
break;
|
|
case ResizeMode.Auto:
|
|
// Resize now so it is consistent with other auto resize RTHs
|
|
if (m_ResizeOnDemandRTs.Contains(rth))
|
|
DemandResize(rth);
|
|
m_ResizeOnDemandRTs.Remove(rth);
|
|
m_AutoSizedRTs.Add(rth);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void DemandResize(RTHandle rth)
|
|
{
|
|
Assert.IsTrue(m_ResizeOnDemandRTs.Contains(rth), string.Format("The RTHandle {0} is not an resize on demand handle in this RTHandleSystem. Please call SwitchToResizeOnDemand(rth, true) before resizing on demand.", rth));
|
|
|
|
for (int i = 0, c = (int)RTCategory.Count; i < c; ++i)
|
|
{
|
|
if (rth.m_RTs[i] == null)
|
|
continue;
|
|
|
|
var rt = rth.m_RTs[i];
|
|
rth.referenceSize = new Vector2Int(m_MaxWidths[i], m_MaxHeights[i]);
|
|
var scaledSize = rth.GetScaledSize(rth.referenceSize);
|
|
scaledSize = Vector2Int.Max(Vector2Int.one, scaledSize);
|
|
|
|
var enableMSAA = i == (int)RTCategory.MSAA;
|
|
var sizeChanged = rt.width != scaledSize.x || rt.height != scaledSize.y;
|
|
var msaaSampleChanged = enableMSAA && rt.antiAliasing != (int)m_ScaledRTCurrentMSAASamples;
|
|
|
|
if (sizeChanged || msaaSampleChanged)
|
|
{
|
|
rt.Release();
|
|
|
|
if (enableMSAA)
|
|
rt.antiAliasing = (int)m_ScaledRTCurrentMSAASamples;
|
|
|
|
rt.width = scaledSize.x;
|
|
rt.height = scaledSize.y;
|
|
|
|
rt.name = CoreUtils.GetRenderTargetAutoName(
|
|
rt.width,
|
|
rt.height,
|
|
rt.volumeDepth,
|
|
rt.format,
|
|
rth.m_Name,
|
|
mips: rt.useMipMap,
|
|
enableMSAA : enableMSAA,
|
|
msaaSamples: m_ScaledRTCurrentMSAASamples
|
|
);
|
|
rt.Create();
|
|
}
|
|
}
|
|
}
|
|
|
|
int GetMaxWidth(RTCategory category) { return m_MaxWidths[(int)category]; }
|
|
int GetMaxHeight(RTCategory category) { return m_MaxHeights[(int)category]; }
|
|
|
|
void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
Array.Resize(ref m_AutoSizedRTsArray, m_AutoSizedRTs.Count);
|
|
m_AutoSizedRTs.CopyTo(m_AutoSizedRTsArray);
|
|
for (int i = 0, c = m_AutoSizedRTsArray.Length; i < c; ++i)
|
|
{
|
|
var rt = m_AutoSizedRTsArray[i];
|
|
Release(rt);
|
|
}
|
|
m_AutoSizedRTs.Clear();
|
|
|
|
Array.Resize(ref m_AutoSizedRTsArray, m_ResizeOnDemandRTs.Count);
|
|
m_ResizeOnDemandRTs.CopyTo(m_AutoSizedRTsArray);
|
|
for (int i = 0, c = m_AutoSizedRTsArray.Length; i < c; ++i)
|
|
{
|
|
var rt = m_AutoSizedRTsArray[i];
|
|
Release(rt);
|
|
}
|
|
m_ResizeOnDemandRTs.Clear();
|
|
m_AutoSizedRTsArray = null;
|
|
}
|
|
}
|
|
|
|
void Resize(int width, int height, RTCategory category, MSAASamples msaaSamples)
|
|
{
|
|
m_MaxWidths[(int)category] = width;
|
|
m_MaxHeights[(int)category] = height;
|
|
m_ScaledRTCurrentMSAASamples = msaaSamples;
|
|
|
|
var maxSize = new Vector2Int(width, height);
|
|
m_ScaledRTCurrentCategory = category;
|
|
|
|
Array.Resize(ref m_AutoSizedRTsArray, m_AutoSizedRTs.Count);
|
|
m_AutoSizedRTs.CopyTo(m_AutoSizedRTsArray);
|
|
for (int i = 0, c = m_AutoSizedRTsArray.Length; i < c; ++i)
|
|
{
|
|
var rth = m_AutoSizedRTsArray[i];
|
|
rth.referenceSize = maxSize;
|
|
|
|
var rt = rth.m_RTs[(int)category];
|
|
|
|
// This can happen if you create a RTH for MSAA. By default we only create the MSAA version of the target.
|
|
// Missing version will be created when needed in the getter.
|
|
if (rt != null)
|
|
{
|
|
rt.Release();
|
|
|
|
var scaledSize = rth.GetScaledSize(maxSize);
|
|
|
|
rt.width = Mathf.Max(scaledSize.x, 1);
|
|
rt.height = Mathf.Max(scaledSize.y, 1);
|
|
|
|
if (category == RTCategory.MSAA)
|
|
rt.antiAliasing = (int)m_ScaledRTCurrentMSAASamples;
|
|
|
|
rt.name = CoreUtils.GetRenderTargetAutoName(rt.width, rt.height, rt.volumeDepth, rt.format, rth.m_Name, mips: rt.useMipMap, enableMSAA : category == RTCategory.MSAA, msaaSamples: m_ScaledRTCurrentMSAASamples);
|
|
rt.Create();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// This method wraps around regular RenderTexture creation.
|
|
// There is no specific logic applied to RenderTextures created this way.
|
|
public RTHandle Alloc(
|
|
int width,
|
|
int height,
|
|
int slices = 1,
|
|
DepthBits depthBufferBits = DepthBits.None,
|
|
RenderTextureFormat colorFormat = RenderTextureFormat.Default,
|
|
FilterMode filterMode = FilterMode.Point,
|
|
TextureWrapMode wrapMode = TextureWrapMode.Repeat,
|
|
TextureDimension dimension = TextureDimension.Tex2D,
|
|
bool sRGB = true,
|
|
bool enableRandomWrite = false,
|
|
bool useMipMap = false,
|
|
bool autoGenerateMips = true,
|
|
int anisoLevel = 1,
|
|
float mipMapBias = 0f,
|
|
MSAASamples msaaSamples = MSAASamples.None,
|
|
bool bindTextureMS = false,
|
|
bool useDynamicScale = false,
|
|
VRTextureUsage vrUsage = VRTextureUsage.None,
|
|
RenderTextureMemoryless memoryless = RenderTextureMemoryless.None,
|
|
string name = ""
|
|
)
|
|
{
|
|
bool enableMSAA = msaaSamples != MSAASamples.None;
|
|
if (!enableMSAA && bindTextureMS == true)
|
|
{
|
|
Debug.LogWarning("RTHandle allocated without MSAA but with bindMS set to true, forcing bindMS to false.");
|
|
bindTextureMS = false;
|
|
}
|
|
|
|
var rt = new RenderTexture(width, height, (int)depthBufferBits, colorFormat, sRGB ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Linear)
|
|
{
|
|
hideFlags = HideFlags.HideAndDontSave,
|
|
volumeDepth = slices,
|
|
filterMode = filterMode,
|
|
wrapMode = wrapMode,
|
|
dimension = dimension,
|
|
enableRandomWrite = enableRandomWrite,
|
|
useMipMap = useMipMap,
|
|
autoGenerateMips = autoGenerateMips,
|
|
anisoLevel = anisoLevel,
|
|
mipMapBias = mipMapBias,
|
|
antiAliasing = (int)msaaSamples,
|
|
bindTextureMS = bindTextureMS,
|
|
useDynamicScale = useDynamicScale,
|
|
vrUsage = vrUsage,
|
|
memorylessMode = memoryless,
|
|
name = CoreUtils.GetRenderTargetAutoName(width, height, slices, colorFormat, name, mips: useMipMap, enableMSAA: enableMSAA, msaaSamples: msaaSamples)
|
|
};
|
|
rt.Create();
|
|
|
|
RTCategory category = enableMSAA ? RTCategory.MSAA : RTCategory.Regular;
|
|
var newRT = new RTHandle(this);
|
|
newRT.SetRenderTexture(rt, category);
|
|
newRT.useScaling = false;
|
|
newRT.m_EnableRandomWrite = enableRandomWrite;
|
|
newRT.m_EnableMSAA = enableMSAA;
|
|
newRT.m_Name = name;
|
|
|
|
newRT.referenceSize = new Vector2Int(width, height);
|
|
|
|
return newRT;
|
|
}
|
|
|
|
|
|
// Next two methods are used to allocate RenderTexture that depend on the frame settings (resolution and msaa for now)
|
|
// RenderTextures allocated this way are meant to be defined by a scale of camera resolution (full/half/quarter resolution for example).
|
|
// The idea is that internally the system will scale up the size of all render texture so that it amortizes with time and not reallocate when a smaller size is required (which is what happens with TemporaryRTs).
|
|
// Since MSAA cannot be changed on the fly for a given RenderTexture, a separate instance will be created if the user requires it. This instance will be the one used after the next call of SetReferenceSize if MSAA is required.
|
|
public RTHandle Alloc(
|
|
Vector2 scaleFactor,
|
|
int slices = 1,
|
|
DepthBits depthBufferBits = DepthBits.None,
|
|
RenderTextureFormat colorFormat = RenderTextureFormat.Default,
|
|
FilterMode filterMode = FilterMode.Point,
|
|
TextureWrapMode wrapMode = TextureWrapMode.Repeat,
|
|
TextureDimension dimension = TextureDimension.Tex2D,
|
|
bool sRGB = true,
|
|
bool enableRandomWrite = false,
|
|
bool useMipMap = false,
|
|
bool autoGenerateMips = true,
|
|
int anisoLevel = 1,
|
|
float mipMapBias = 0f,
|
|
bool enableMSAA = false,
|
|
bool bindTextureMS = false,
|
|
bool useDynamicScale = false,
|
|
VRTextureUsage vrUsage = VRTextureUsage.None,
|
|
RenderTextureMemoryless memoryless = RenderTextureMemoryless.None,
|
|
string name = ""
|
|
)
|
|
{
|
|
bool allocForMSAA = m_ScaledRTSupportsMSAA ? enableMSAA : false;
|
|
RTCategory category = allocForMSAA ? RTCategory.MSAA : RTCategory.Regular;
|
|
|
|
int width = Mathf.Max(Mathf.RoundToInt(scaleFactor.x * GetMaxWidth(category)), 1);
|
|
int height = Mathf.Max(Mathf.RoundToInt(scaleFactor.y * GetMaxHeight(category)), 1);
|
|
|
|
var rth = AllocAutoSizedRenderTexture(width,
|
|
height,
|
|
slices,
|
|
depthBufferBits,
|
|
colorFormat,
|
|
filterMode,
|
|
wrapMode,
|
|
dimension,
|
|
sRGB,
|
|
enableRandomWrite,
|
|
useMipMap,
|
|
autoGenerateMips,
|
|
anisoLevel,
|
|
mipMapBias,
|
|
enableMSAA,
|
|
bindTextureMS,
|
|
useDynamicScale,
|
|
vrUsage,
|
|
memoryless,
|
|
name
|
|
);
|
|
|
|
rth.referenceSize = new Vector2Int(width, height);
|
|
|
|
rth.scaleFactor = scaleFactor;
|
|
return rth;
|
|
}
|
|
|
|
//
|
|
// You can provide your own scaling function for advanced scaling schemes (e.g. scaling to
|
|
// the next POT). The function takes a Vec2 as parameter that holds max width & height
|
|
// values for the current manager context and returns a Vec2 of the final size in pixels.
|
|
//
|
|
// var rth = Alloc(
|
|
// size => new Vector2Int(size.x / 2, size.y),
|
|
// [...]
|
|
// );
|
|
//
|
|
public RTHandle Alloc(
|
|
ScaleFunc scaleFunc,
|
|
int slices = 1,
|
|
DepthBits depthBufferBits = DepthBits.None,
|
|
RenderTextureFormat colorFormat = RenderTextureFormat.Default,
|
|
FilterMode filterMode = FilterMode.Point,
|
|
TextureWrapMode wrapMode = TextureWrapMode.Repeat,
|
|
TextureDimension dimension = TextureDimension.Tex2D,
|
|
bool sRGB = true,
|
|
bool enableRandomWrite = false,
|
|
bool useMipMap = false,
|
|
bool autoGenerateMips = true,
|
|
int anisoLevel = 1,
|
|
float mipMapBias = 0f,
|
|
bool enableMSAA = false,
|
|
bool bindTextureMS = false,
|
|
bool useDynamicScale = false,
|
|
VRTextureUsage vrUsage = VRTextureUsage.None,
|
|
RenderTextureMemoryless memoryless = RenderTextureMemoryless.None,
|
|
string name = ""
|
|
)
|
|
{
|
|
bool allocForMSAA = m_ScaledRTSupportsMSAA ? enableMSAA : false;
|
|
RTCategory category = allocForMSAA ? RTCategory.MSAA : RTCategory.Regular;
|
|
|
|
var scaleFactor = scaleFunc(new Vector2Int(GetMaxWidth(category), GetMaxHeight(category)));
|
|
int width = Mathf.Max(scaleFactor.x, 1);
|
|
int height = Mathf.Max(scaleFactor.y, 1);
|
|
|
|
var rth = AllocAutoSizedRenderTexture(width,
|
|
height,
|
|
slices,
|
|
depthBufferBits,
|
|
colorFormat,
|
|
filterMode,
|
|
wrapMode,
|
|
dimension,
|
|
sRGB,
|
|
enableRandomWrite,
|
|
useMipMap,
|
|
autoGenerateMips,
|
|
anisoLevel,
|
|
mipMapBias,
|
|
enableMSAA,
|
|
bindTextureMS,
|
|
useDynamicScale,
|
|
vrUsage,
|
|
memoryless,
|
|
name
|
|
);
|
|
|
|
rth.referenceSize = new Vector2Int(width, height);
|
|
|
|
rth.scaleFunc = scaleFunc;
|
|
return rth;
|
|
}
|
|
|
|
// Internal function
|
|
RTHandle AllocAutoSizedRenderTexture(
|
|
int width,
|
|
int height,
|
|
int slices,
|
|
DepthBits depthBufferBits,
|
|
RenderTextureFormat colorFormat,
|
|
FilterMode filterMode,
|
|
TextureWrapMode wrapMode,
|
|
TextureDimension dimension,
|
|
bool sRGB,
|
|
bool enableRandomWrite,
|
|
bool useMipMap,
|
|
bool autoGenerateMips,
|
|
int anisoLevel,
|
|
float mipMapBias,
|
|
bool enableMSAA,
|
|
bool bindTextureMS,
|
|
bool useDynamicScale,
|
|
VRTextureUsage vrUsage,
|
|
RenderTextureMemoryless memoryless,
|
|
string name
|
|
)
|
|
{
|
|
// Here user made a mistake in setting up msaa/bindMS, hence the warning
|
|
if (!enableMSAA && bindTextureMS == true)
|
|
{
|
|
Debug.LogWarning("RTHandle allocated without MSAA but with bindMS set to true, forcing bindMS to false.");
|
|
bindTextureMS = false;
|
|
}
|
|
|
|
bool allocForMSAA = m_ScaledRTSupportsMSAA ? enableMSAA : false;
|
|
// Here we purposefully disable MSAA so we just force the bindMS param to false.
|
|
if (!allocForMSAA)
|
|
{
|
|
bindTextureMS = false;
|
|
}
|
|
|
|
// MSAA Does not support random read/write.
|
|
bool UAV = enableRandomWrite;
|
|
if (allocForMSAA && (UAV == true))
|
|
{
|
|
Debug.LogWarning("RTHandle that is MSAA-enabled cannot allocate MSAA RT with 'enableRandomWrite = true'.");
|
|
UAV = false;
|
|
}
|
|
|
|
int msaaSamples = allocForMSAA ? (int)m_ScaledRTCurrentMSAASamples : 1;
|
|
RTCategory category = allocForMSAA ? RTCategory.MSAA : RTCategory.Regular;
|
|
|
|
var rt = new RenderTexture(width, height, (int)depthBufferBits, colorFormat, sRGB ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Linear)
|
|
{
|
|
hideFlags = HideFlags.HideAndDontSave,
|
|
volumeDepth = slices,
|
|
filterMode = filterMode,
|
|
wrapMode = wrapMode,
|
|
dimension = dimension,
|
|
enableRandomWrite = UAV,
|
|
useMipMap = useMipMap,
|
|
autoGenerateMips = autoGenerateMips,
|
|
anisoLevel = anisoLevel,
|
|
mipMapBias = mipMapBias,
|
|
antiAliasing = msaaSamples,
|
|
bindTextureMS = bindTextureMS,
|
|
useDynamicScale = useDynamicScale,
|
|
vrUsage = vrUsage,
|
|
memorylessMode = memoryless,
|
|
name = CoreUtils.GetRenderTargetAutoName(width, height, slices, colorFormat, name, mips : useMipMap, enableMSAA: allocForMSAA, msaaSamples : m_ScaledRTCurrentMSAASamples)
|
|
};
|
|
rt.Create();
|
|
|
|
var rth = new RTHandle(this);
|
|
rth.SetRenderTexture(rt, category);
|
|
rth.m_EnableMSAA = enableMSAA;
|
|
rth.m_EnableRandomWrite = enableRandomWrite;
|
|
rth.useScaling = true;
|
|
rth.m_Name = name;
|
|
m_AutoSizedRTs.Add(rth);
|
|
return rth;
|
|
}
|
|
|
|
public string DumpRTInfo()
|
|
{
|
|
string result = "";
|
|
Array.Resize(ref m_AutoSizedRTsArray, m_AutoSizedRTs.Count);
|
|
m_AutoSizedRTs.CopyTo(m_AutoSizedRTsArray);
|
|
for (int i = 0, c = m_AutoSizedRTsArray.Length; i < c; ++i)
|
|
{
|
|
var rt = m_AutoSizedRTsArray[i].rt;
|
|
result = string.Format("{0}\nRT ({1})\t Format: {2} W: {3} H {4}\n", result, i, rt.format, rt.width, rt.height );
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
}
|