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60 行
1.5 KiB
60 行
1.5 KiB
using System;
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namespace UnityEngine.Experimental.Rendering
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{
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public class MousePositionDebug
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{
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// Singleton
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private static MousePositionDebug s_Instance = null;
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static public MousePositionDebug instance
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{
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get
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{
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if (s_Instance == null)
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{
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s_Instance = new MousePositionDebug();
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}
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return s_Instance;
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}
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}
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#if UNITY_EDITOR
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private Vector2 m_mousePosition = Vector2.zero;
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private void OnSceneGUI(UnityEditor.SceneView sceneview)
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{
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m_mousePosition = Event.current.mousePosition;
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}
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#endif
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public void Build()
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{
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#if UNITY_EDITOR
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UnityEditor.SceneView.onSceneGUIDelegate -= OnSceneGUI;
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UnityEditor.SceneView.onSceneGUIDelegate += OnSceneGUI;
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#endif
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}
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public void Cleanup()
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{
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#if UNITY_EDITOR
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UnityEditor.SceneView.onSceneGUIDelegate -= OnSceneGUI;
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#endif
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}
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public Vector2 GetMousePosition(float ScreenHeight)
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{
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Vector2 mousePixelCoord = Input.mousePosition;
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#if UNITY_EDITOR
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if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
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{
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mousePixelCoord = m_mousePosition;
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mousePixelCoord.y = (ScreenHeight - 1.0f) - mousePixelCoord.y;
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}
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#endif
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return mousePixelCoord;
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}
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}
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}
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