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sebastienlagarde 6e72077d Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 7 年前
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ShaderPass Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha 7 年前
DBufferManager.cs Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming 7 年前
DBufferManager.cs.meta Missing files 7 年前
Decal.cs Merge branch 'master' into decals/clustered 7 年前
Decal.cs.hlsl Merge branch 'master' into decals/clustered 7 年前
Decal.cs.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.hlsl Some refactoring and cleanup of how decal draw data gets prepared 7 年前
Decal.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.shader Fixed cull and z test mode, because with blending decal values were blended twice per decal 7 年前
Decal.shader.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalData.hlsl address some PR comments 7 年前
DecalData.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalProperties.hlsl passing normalToWorld in material block properties 7 年前
DecalProperties.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalUtilities.hlsl Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 7 年前
DecalUtilities.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPass.meta HDRenderPipeline decals: Addressed PR feedback 7 年前