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using UnityEngine.Serialization;
using UnityEngine.Experimental.Rendering.HDPipeline;
using System;
namespace UnityEngine.Experimental.Rendering
{
[RequireComponent(typeof(ReflectionProbe))]
public class HDAdditionalReflectionData : HDProbe, ISerializationCallbackReceiver
{
[HideInInspector]
const int currentVersion = 1;
[SerializeField, FormerlySerializedAs("version")]
int m_Version;
public ShapeType influenceShape;
public float influenceSphereRadius = 3.0f;
public float sphereReprojectionVolumeRadius = 1.0f;
public bool useSeparateProjectionVolume = false;
public Vector3 boxReprojectionVolumeSize = Vector3.one;
public Vector3 boxReprojectionVolumeCenter = Vector3.zero;
public float maxSearchDistance = 8.0f;
public Texture previewCubemap;
public Vector3 blendDistancePositive = Vector3.zero;
public Vector3 blendDistanceNegative = Vector3.zero;
public Vector3 blendNormalDistancePositive = Vector3.zero;
public Vector3 blendNormalDistanceNegative = Vector3.zero;
public Vector3 boxSideFadePositive = Vector3.one;
public Vector3 boxSideFadeNegative = Vector3.one;
//editor value that need to be saved for easy passing from simplified to advanced and vice et versa
// /!\ must not be used outside editor code
[SerializeField] private Vector3 editorAdvancedModeBlendDistancePositive;
[SerializeField] private Vector3 editorAdvancedModeBlendDistanceNegative;
[SerializeField] private float editorSimplifiedModeBlendDistance;
[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistancePositive;
[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistanceNegative;
[SerializeField] private float editorSimplifiedModeBlendNormalDistance;
[SerializeField] private bool editorAdvancedModeEnabled;
public Vector3 boxBlendCenterOffset { get { return (blendDistanceNegative - blendDistancePositive) * 0.5f; } }
public Vector3 boxBlendSizeOffset { get { return -(blendDistancePositive + blendDistanceNegative); } }
public Vector3 boxBlendNormalCenterOffset { get { return (blendNormalDistanceNegative - blendNormalDistancePositive) * 0.5f; } }
public Vector3 boxBlendNormalSizeOffset { get { return -(blendNormalDistancePositive + blendNormalDistanceNegative); } }
public float sphereBlendRadiusOffset { get { return -blendDistancePositive.x; } }
public float sphereBlendNormalRadiusOffset { get { return -blendNormalDistancePositive.x; } }
public void OnBeforeSerialize()
{
}
public void OnAfterDeserialize()
{
if (m_Version != currentVersion)
{
// Add here data migration code
m_Version = currentVersion;
}
}
}
}