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Arnaud Carré arnaud@unity3d.com 2913ae51 now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
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AudioManager.asset Initial ScriptableRenderLoop 9 年前
ClusterInputManager.asset Initial ScriptableRenderLoop 9 年前
DynamicsManager.asset Initial ScriptableRenderLoop 9 年前
EditorBuildSettings.asset Initial ScriptableRenderLoop 9 年前
EditorSettings.asset Initial ScriptableRenderLoop 9 年前
GraphicsSettings.asset dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
InputManager.asset Initial ScriptableRenderLoop 9 年前
NavMeshAreas.asset Initial ScriptableRenderLoop 9 年前
NavMeshProjectSettings.asset revert the forward loop test scene to using the forward loop.. 8 年前
NetworkManager.asset Initial ScriptableRenderLoop 9 年前
Physics2DSettings.asset Initial ScriptableRenderLoop 9 年前
ProjectSettings.asset now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
ProjectVersion.txt Update the project's editor version 8 年前
QualitySettings.asset now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
QualitySettings.asset.orig Initial ScriptableRenderLoop 9 年前
TagManager.asset Initial ScriptableRenderLoop 9 年前
TimeManager.asset Initial ScriptableRenderLoop 9 年前
UnityConnectSettings.asset More work 8 年前