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94 行
2.8 KiB
94 行
2.8 KiB
using System;
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using System.Reflection;
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using UnityEditor.Graphing;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Controls
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{
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[Serializable]
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public struct Toggle
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{
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public bool isOn;
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public bool isEnabled;
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public Toggle(bool on, bool enabled)
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{
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isOn = on;
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isEnabled = enabled;
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}
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public Toggle(bool on)
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{
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isOn = on;
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isEnabled = true;
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}
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class ToggleControlAttribute : Attribute, IControlAttribute
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{
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string m_Label;
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public ToggleControlAttribute(string label = null)
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{
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m_Label = label;
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}
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public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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return new ToggleControlView(m_Label, node, propertyInfo);
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}
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}
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public class ToggleControlView : VisualElement, INodeModificationListener
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{
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AbstractMaterialNode m_Node;
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PropertyInfo m_PropertyInfo;
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UnityEngine.Experimental.UIElements.Toggle m_Toggle;
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public ToggleControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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m_Node = node;
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m_PropertyInfo = propertyInfo;
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AddStyleSheetPath("Styles/Controls/ToggleControlView");
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if (propertyInfo.PropertyType != typeof(Toggle))
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throw new ArgumentException("Property must be a Toggle.", "propertyInfo");
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label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name);
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var value = (Toggle)m_PropertyInfo.GetValue(m_Node, null);
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var panel = new VisualElement { name = "togglePanel" };
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if (!string.IsNullOrEmpty(label))
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panel.Add(new Label(label));
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Action changedToggle = () => { OnChangeToggle(); };
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m_Toggle = new UnityEngine.Experimental.UIElements.Toggle(changedToggle);
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m_Toggle.SetEnabled(value.isEnabled);
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m_Toggle.on = value.isOn;
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panel.Add(m_Toggle);
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Add(panel);
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}
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public void OnNodeModified(ModificationScope scope)
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{
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var value = (Toggle)m_PropertyInfo.GetValue(m_Node, null);
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m_Toggle.SetEnabled(value.isEnabled);
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if (scope == ModificationScope.Graph)
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{
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Dirty(ChangeType.Repaint);
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}
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}
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void OnChangeToggle()
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{
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m_Node.owner.owner.RegisterCompleteObjectUndo("Toggle Change");
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var value = (Toggle)m_PropertyInfo.GetValue(m_Node, null);
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value.isOn = !value.isOn;
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m_PropertyInfo.SetValue(m_Node, value, null);
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Dirty(ChangeType.Repaint);
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}
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}
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}
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