您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

29 行
950 B

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class PositionMaterialSlot : SpaceMaterialSlot, IMayRequirePosition
{
public PositionMaterialSlot()
{}
public PositionMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
: base(slotId, displayName, shaderOutputName, space, shaderStage, hidden)
{}
public override string GetDefaultValue(GenerationMode generationMode)
{
return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Position));
}
public NeededCoordinateSpace RequiresPosition()
{
if (isConnected)
return NeededCoordinateSpace.None;
return space.ToNeededCoordinateSpace();
}
}
}