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29 行
936 B

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class NormalMaterialSlot : SpaceMaterialSlot, IMayRequireNormal
{
public NormalMaterialSlot()
{}
public NormalMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
: base(slotId, displayName, shaderOutputName, space, shaderStage, hidden)
{}
public override string GetDefaultValue(GenerationMode generationMode)
{
return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Normal));
}
public NeededCoordinateSpace RequiresNormal()
{
if (isConnected)
return NeededCoordinateSpace.None;
return space.ToNeededCoordinateSpace();
}
}
}