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31 行
863 B

using System;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class Matrix4ShaderProperty : MatrixShaderProperty
{
public Matrix4ShaderProperty()
{
displayName = "Matrix4";
}
public override PropertyType propertyType
{
get { return PropertyType.Matrix4; }
}
public override INode ToConcreteNode()
{
return new Matrix4Node
{
row0 = new Vector4(value.m00, value.m01, value.m02, value.m03),
row1 = new Vector4(value.m10, value.m11, value.m12, value.m13),
row2 = new Vector4(value.m20, value.m21, value.m22, value.m23),
row3 = new Vector4(value.m30, value.m31, value.m32, value.m33)
};
}
}
}