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Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
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Builtin Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
LayeredLit Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Lit Improve and enable GetShiftedNdotV() 8 年前
Unlit Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Attributes.hlsl Fixed Texcoord debug rendering. 8 年前
Attributes.hlsl.meta HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Lit.meta Add area light support with Fresnel and Disney Diffuse 8 年前
Material.hlsl Move the dominant specular direction to PreLightData 8 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前