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// This file is inlined by ShaderLibrary/Shadow/Shadow.hlsl twice.
// Each time either SHADOW_CONTEXT_INCLUDE or SHADOW_DISPATCH_INCLUDE is defined.
// In the case of SHADOW_CONTEXT_INCLUDE a valid path must be given to a file that contains
// the code to initialize a shadow context.
// SHADOW_DISPATCH_INCLUDE is optional.
#ifdef SHADOW_CONTEXT_INCLUDE
# ifdef SHADOW_TILEPASS
# include "../HDRenderPipeline/Lighting/TilePass/ShadowContext.hlsl"
# elif defined( SHADOW_FPTL )
# include "../../TestbedPipelines/fptl/ShadowContext.hlsl"
# else
# error "No valid path to the shadow context has been given."
# endif
#endif
#ifdef SHADOW_DISPATCH_INCLUDE
# ifdef SHADOW_TILEPASS
# include "../HDRenderPipeline/Lighting/TilePass/ShadowDispatch.hlsl"
# elif defined( SHADOW_FPTL )
# include "../../TestbedPipelines/fptl/ShadowDispatch.hlsl"
# else
// It's ok not to have a dispatcher include as it only acts as an override
# endif
#endif