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Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
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BaseLitUI.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
BaseLitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
LitShaderPreprocessor.cs Fix convertion when in editor + fix color temperature with GI static 6 年前
LitShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 6 年前
LitUI.cs HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
StandardsToHDLitMaterialUpgrader.cs Don't set white color for emissive if emissive is checked of in the source materials. 6 年前
StandardsToHDLitMaterialUpgrader.cs.meta Unified all variants of standard shader in one converter. 7 年前