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uygar f7a762c8 Fixed wrong projection inversion being used for orthographic projections. 7 年前
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Resources Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes 7 年前
AdditionalShadowData.cs Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
ShadowBase.cs.hlsl Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowUtilities.cs Fixed wrong projection inversion being used for orthographic projections. 7 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Reduced per frame memory allocations. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前