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25 行
832 B

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class ScreenPositionMaterialSlot : Vector4MaterialSlot, IMayRequireScreenPosition
{
public ScreenPositionMaterialSlot(int slotId, string displayName, string shaderOutputName,
ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
: base(slotId, displayName, shaderOutputName, SlotType.Input, Vector3.zero, shaderStage, hidden)
{}
public override string GetDefaultValue(GenerationMode generationMode)
{
return string.Format("IN.{0}", ShaderGeneratorNames.ScreenPosition);
}
public bool RequiresScreenPosition()
{
return !isConnected;
}
}
}