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39 行
971 B
39 行
971 B
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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class SamplerStateShaderProperty : AbstractShaderProperty<TextureSamplerState>
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{
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public override PropertyType propertyType
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{
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get { return PropertyType.SamplerState; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(); }
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}
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public override string GetPropertyBlockString()
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{
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return string.Empty;
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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return string.Format(@"SAMPLER({0}){1}", referenceName, delimiter);
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return default(PreviewProperty);
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}
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public override INode ToConcreteNode()
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{
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return new SamplerStateNode();
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}
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}
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}
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