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32 行
868 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Range/Remap")]
public class RemapNode : CodeFunctionNode
{
public RemapNode()
{
name = "Remap";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Remap", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Remap(
[Slot(0, Binding.None)] DynamicDimensionVector input,
[Slot(1, Binding.None)] Vector2 inMinMax,
[Slot(2, Binding.None)] Vector2 outMinMax,
[Slot(3, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = outMinMax.x + (input - inMinMax.x) * (outMinMax.y - outMinMax.x) / (inMinMax.y - inMinMax.x);
}
";
}
}
}