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32 行
868 B
32 行
868 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Range/Remap")]
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public class RemapNode : CodeFunctionNode
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{
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public RemapNode()
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{
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name = "Remap";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Remap", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Remap(
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[Slot(0, Binding.None)] DynamicDimensionVector input,
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[Slot(1, Binding.None)] Vector2 inMinMax,
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[Slot(2, Binding.None)] Vector2 outMinMax,
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[Slot(3, Binding.None)] out DynamicDimensionVector result)
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{
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return
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@"
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{
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result = outMinMax.x + (input - inMinMax.x) * (outMinMax.y - outMinMax.x) / (inMinMax.y - inMinMax.x);
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}
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";
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}
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}
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}
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