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856 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Interpolation/SmoothStep")]
class SmoothStepNode : CodeFunctionNode
{
public SmoothStepNode()
{
name = "SmoothStep";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Smoothstep", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Smoothstep(
[Slot(0, Binding.None)] DynamicDimensionVector inputA,
[Slot(1, Binding.None)] DynamicDimensionVector inputB,
[Slot(2, Binding.None)] DynamicDimensionVector t,
[Slot(3, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = smoothstep(inputA, inputB, t);
}";
}
}
}