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sebastienlagarde de9e95b1 HDRenderPipeline: Fix issue with sky shader not having the correct path 8 年前
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AudioManager.asset Initial ScriptableRenderLoop 9 年前
ClusterInputManager.asset Initial ScriptableRenderLoop 9 年前
DynamicsManager.asset Initial ScriptableRenderLoop 9 年前
EditorBuildSettings.asset fix additional lightdata stuff in NewBatcherBench test scenes (for shadows) 8 年前
EditorSettings.asset Initial ScriptableRenderLoop 9 年前
GraphicsSettings.asset Re-enable builtin deferred render path. 8 年前
InputManager.asset Added the possibility to make readonly items persistent so they are always displayed. 8 年前
NavMeshAreas.asset Initial ScriptableRenderLoop 9 年前
NavMeshProjectSettings.asset revert the forward loop test scene to using the forward loop.. 8 年前
NetworkManager.asset Initial ScriptableRenderLoop 9 年前
Physics2DSettings.asset Initial ScriptableRenderLoop 9 年前
ProjectSettings.asset add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
ProjectVersion.txt HDRenderPipeline: Fix issue with sky shader not having the correct path 8 年前
QualitySettings.asset new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
TagManager.asset Initial ScriptableRenderLoop 9 年前
TimeManager.asset Initial ScriptableRenderLoop 9 年前
UnityConnectSettings.asset More work 8 年前