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Julien Ignace 24160aea Moved away all handling of DebugMenuState to DebugMenuEditor. Allowed us to remove all state code from the debug menu logic. Also, the state is no longer stored in a file on disk. 7 年前
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Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GraphicsTests Added baked emission support to LD pipe and proper test scene 7 年前
Plugins Removed the now uncessary legacy MGD files. Unity can now load libMGD if it is in the correct folder. 8 年前
ScriptableRenderPipeline Moved away all handling of DebugMenuState to DebugMenuEditor. Allowed us to remove all state code from the debug menu logic. Also, the state is no longer stored in a file on disk. 7 年前
TestScenes HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS 7 年前
Textures Merge branch 'master' 8 年前
Editor.meta Shader generator 8 年前
GraphicsTests.meta Initial pass at embedded gfx test framework for 8 年前
Plugins.meta Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
ScriptableRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
TestScenes.meta Initial ScriptableRenderLoop 8 年前
Textures.meta adding a skydome 8 年前