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28 行
778 B

using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class SerializedReflectionProxyVolumeComponent
{
public SerializedObject serializedObject;
public SerializedProxyVolume proxyVolume;
public SerializedReflectionProxyVolumeComponent(SerializedObject serializedObject)
{
this.serializedObject = serializedObject;
proxyVolume = new SerializedProxyVolume(serializedObject.Find((ReflectionProxyVolumeComponent c) => c.proxyVolume));
}
public void Update()
{
serializedObject.Update();
}
public void Apply()
{
serializedObject.ApplyModifiedProperties();
}
}
}