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48 行
1.4 KiB
48 行
1.4 KiB
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class Vector3ShaderProperty : VectorShaderProperty
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{
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public Vector3ShaderProperty()
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{
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displayName = "Vector3";
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}
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public override PropertyType propertyType
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{
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get { return PropertyType.Vector3; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(value.x, value.y, value.z, 0); }
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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return string.Format("float3 {0}{1}", referenceName, delimiter);
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(PropertyType.Vector3)
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{
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name = referenceName,
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vector4Value = value
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};
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}
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public override INode ToConcreteNode()
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{
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var node = new Vector3Node();
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node.FindInputSlot<Vector1MaterialSlot>(Vector3Node.InputSlotXId).value = value.x;
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node.FindInputSlot<Vector1MaterialSlot>(Vector3Node.InputSlotYId).value = value.y;
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node.FindInputSlot<Vector1MaterialSlot>(Vector3Node.InputSlotZId).value = value.z;
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return node;
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}
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}
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}
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