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Evgenii Golubev bb1bc475 Fix camera-relative rendering of the procedural sky 8 年前
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AtmosphericScattering.hlsl Changed the way we handle reading into the bound depth buffer. 8 年前
AtmosphericScattering.hlsl.meta Add the initial (broken!) version of the atmospheric shader 8 年前
SkyProcedural.shader Fix camera-relative rendering of the procedural sky 8 年前
SkyProcedural.shader.meta Factor out the procedural sky shader 8 年前