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173 行
6.7 KiB
173 行
6.7 KiB
using System;
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using UnityEditor.AnimatedValues;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering.LightweightPipeline;
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namespace UnityEditor
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{
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[CustomEditorForRenderPipeline(typeof(Camera), typeof(LightweightPipelineAsset))]
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[CanEditMultipleObjects]
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public class LightweightameraEditor : CameraEditor
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{
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public class Styles
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{
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public readonly GUIContent renderingPathLabel = new GUIContent("Rendering Path");
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public readonly GUIContent[] renderingPathOptions = { new GUIContent("Forward") };
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public readonly GUIContent renderingPathInfo = new GUIContent("Lightweight Pipeline only supports Forward rendering path.");
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public readonly GUIContent fixNow = new GUIContent("Fix now");
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public readonly GUIContent additionalCameraDataLabel = new GUIContent("Add Additional Camera Data");
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public readonly string mssaDisabledWarning = "Anti Aliasing is disabled in Lightweight Pipeline settings.";
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};
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public Camera camera { get { return target as Camera; } }
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// Animation Properties
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public bool isSameClearFlags { get { return !settings.clearFlags.hasMultipleDifferentValues; } }
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public bool isSameOrthographic { get { return !settings.orthographic.hasMultipleDifferentValues; } }
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static readonly int[] s_RenderingPathValues = {0};
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static Styles s_Styles;
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LightweightPipelineAsset m_LightweightPipeline;
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readonly AnimBool m_ShowBGColorAnim = new AnimBool();
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readonly AnimBool m_ShowOrthoAnim = new AnimBool();
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readonly AnimBool m_ShowTargetEyeAnim = new AnimBool();
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void SetAnimationTarget(AnimBool anim, bool initialize, bool targetValue)
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{
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if (initialize)
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{
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anim.value = targetValue;
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anim.valueChanged.AddListener(Repaint);
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}
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else
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{
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anim.target = targetValue;
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}
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}
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void UpdateAnimationValues(bool initialize)
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{
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SetAnimationTarget(m_ShowBGColorAnim, initialize, isSameClearFlags && (camera.clearFlags == CameraClearFlags.SolidColor || camera.clearFlags == CameraClearFlags.Skybox));
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SetAnimationTarget(m_ShowOrthoAnim, initialize, isSameOrthographic && camera.orthographic);
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SetAnimationTarget(m_ShowTargetEyeAnim, initialize, settings.targetEye.intValue != (int)StereoTargetEyeMask.Both || PlayerSettings.virtualRealitySupported);
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}
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public new void OnEnable()
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{
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m_LightweightPipeline = GraphicsSettings.renderPipelineAsset as LightweightPipelineAsset;
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settings.OnEnable();
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UpdateAnimationValues(true);
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}
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public void OnDisable()
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{
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m_ShowBGColorAnim.valueChanged.RemoveListener(Repaint);
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m_ShowOrthoAnim.valueChanged.RemoveListener(Repaint);
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m_ShowTargetEyeAnim.valueChanged.RemoveListener(Repaint);
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m_LightweightPipeline = null;
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}
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public override void OnInspectorGUI()
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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settings.Update();
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UpdateAnimationValues(false);
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settings.DrawClearFlags();
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using (var group = new EditorGUILayout.FadeGroupScope(m_ShowBGColorAnim.faded))
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if (group.visible) settings.DrawBackgroundColor();
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settings.DrawCullingMask();
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EditorGUILayout.Space();
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settings.DrawProjection();
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settings.DrawClippingPlanes();
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settings.DrawNormalizedViewPort();
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EditorGUILayout.Space();
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settings.DrawDepth();
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DrawRenderingPath();
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DrawTargetTexture();
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settings.DrawOcclusionCulling();
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DrawHDR();
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DrawMSAA();
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settings.DrawVR();
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settings.DrawMultiDisplay();
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using (var group = new EditorGUILayout.FadeGroupScope(m_ShowTargetEyeAnim.faded))
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if (group.visible) settings.DrawTargetEye();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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GameObject gameObject = camera.gameObject;
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if (gameObject.GetComponent<LightweightAdditionalCameraData>() == null)
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{
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if (GUILayout.Button(s_Styles.additionalCameraDataLabel))
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{
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gameObject.AddComponent<LightweightAdditionalCameraData>();
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}
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}
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settings.ApplyModifiedProperties();
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}
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void DrawRenderingPath()
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{
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using (new EditorGUI.DisabledScope(true))
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{
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EditorGUILayout.IntPopup(s_Styles.renderingPathLabel, 0, s_Styles.renderingPathOptions, s_RenderingPathValues);
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}
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EditorGUILayout.HelpBox(s_Styles.renderingPathInfo.text, MessageType.Info);
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}
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void DrawHDR()
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{
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settings.DrawHDR();
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if (settings.HDR.boolValue && !m_LightweightPipeline.supportsHDR)
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EditorGUILayout.HelpBox("HDR rendering is disabled in Lightweight Pipeline asset.", MessageType.Warning);
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}
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void DrawTargetTexture()
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{
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EditorGUILayout.PropertyField(settings.targetTexture);
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if (!settings.targetTexture.hasMultipleDifferentValues)
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{
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var texture = settings.targetTexture.objectReferenceValue as RenderTexture;
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int pipelineSamplesCount = m_LightweightPipeline.msaaSampleCount;
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if (texture && texture.antiAliasing > pipelineSamplesCount)
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{
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string pipelineMSAACaps = (pipelineSamplesCount > 1)
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? String.Format("is set to support {0}x", pipelineSamplesCount)
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: "has MSAA disabled";
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EditorGUILayout.HelpBox(String.Format("Camera target texture requires {0}x MSAA. Lightweight pipeline {1}.", texture.antiAliasing, pipelineMSAACaps),
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MessageType.Warning, true);
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if (GUILayout.Button(s_Styles.fixNow))
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m_LightweightPipeline.msaaSampleCount = texture.antiAliasing;
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}
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}
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}
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void DrawMSAA()
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{
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EditorGUILayout.PropertyField(settings.allowMSAA);
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if (settings.allowMSAA.boolValue && m_LightweightPipeline.msaaSampleCount <= 1)
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{
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EditorGUILayout.HelpBox(s_Styles.mssaDisabledWarning, MessageType.Warning);
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if (GUILayout.Button(s_Styles.fixNow))
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m_LightweightPipeline.msaaSampleCount = 4;
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}
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}
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}
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}
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