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20 行
599 B

using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering
{
class SerializedShadowInitParameters
{
public SerializedProperty root;
public SerializedProperty shadowAtlasWidth;
public SerializedProperty shadowAtlasHeight;
public SerializedShadowInitParameters(SerializedProperty root)
{
this.root = root;
shadowAtlasWidth = root.Find((ShadowInitParameters s) => s.shadowAtlasWidth);
shadowAtlasHeight = root.Find((ShadowInitParameters s) => s.shadowAtlasHeight);
}
}
}