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63 行
1.9 KiB

using UnityEngine;
namespace UnityEditor.Experimental.Rendering
{
partial class HDReflectionProbeEditor
{
HDCubemapInspector m_CubemapEditor;
public override bool HasPreviewGUI()
{
if (targets.Length > 1)
return false; // We only handle one preview for reflection probes
// Ensure valid cube map editor (if possible)
if (ValidPreviewSetup())
{
Editor editor = m_CubemapEditor;
CreateCachedEditor(((ReflectionProbe)target).texture, typeof(HDCubemapInspector), ref editor);
m_CubemapEditor = editor as HDCubemapInspector;
}
// If having one probe selected we always want preview (to prevent preview window from popping)
return true;
}
public override void OnPreviewSettings()
{
if (!ValidPreviewSetup()
|| m_CubemapEditor == null)
return;
m_CubemapEditor.OnPreviewSettings();
}
public override void OnPreviewGUI(Rect position, GUIStyle style)
{
if (!ValidPreviewSetup()
|| m_CubemapEditor == null)
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
Color prevColor = GUI.color;
GUI.color = new Color(1, 1, 1, 0.5f);
GUILayout.Label("Reflection Probe not baked yet");
GUI.color = prevColor;
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
return;
}
var p = target as ReflectionProbe;
if (p != null && p.texture != null && targets.Length == 1)
m_CubemapEditor.DrawPreview(position);
}
bool ValidPreviewSetup()
{
var p = target as ReflectionProbe;
return p != null && p.texture != null;
}
}
}