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575 B

namespace UnityEngine.Experimental.Rendering.HDPipeline
{
public abstract class SkyRenderer
{
public abstract void Build();
public abstract void Cleanup();
public abstract void SetRenderTargets(BuiltinSkyParameters builtinParams);
// renderForCubemap: When rendering into a cube map, no depth buffer is available so user has to make sure not to use depth testing or the depth texture.
public abstract void RenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap);
public abstract bool IsSkyValid();
}
}