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37 行
942 B

using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.Graphing
{
[Serializable]
public class GraphDrawingData : ISerializationCallbackReceiver
{
[SerializeField]
private List<string> m_SerializableSelection = new List<string>();
[NonSerialized]
private List<Guid> m_Selection = new List<Guid>();
public IEnumerable<Guid> selection
{
get { return m_Selection; }
set
{
m_Selection.Clear();
m_Selection.AddRange(value);
}
}
public void OnBeforeSerialize()
{
m_SerializableSelection.Clear();
m_SerializableSelection.AddRange(m_Selection.Select(x => x.ToString()));
}
public void OnAfterDeserialize()
{
selection = m_SerializableSelection.Select(x => new Guid(x));
}
}
}