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42 行
952 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Logic", "And")]
public class AndNode : CodeFunctionNode
{
public AndNode()
{
name = "And";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/And-Node"; }
}
public override bool hasPreview
{
get { return false; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_And", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_And(
[Slot(0, Binding.None)] Boolean A,
[Slot(1, Binding.None)] Boolean B,
[Slot(2, Binding.None)] out Boolean Out)
{
return
@"
{
Out = A && B;
}
";
}
}
}