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42 行
952 B
42 行
952 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Utility", "Logic", "And")]
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public class AndNode : CodeFunctionNode
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{
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public AndNode()
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{
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name = "And";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/And-Node"; }
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}
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public override bool hasPreview
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{
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get { return false; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_And", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_And(
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[Slot(0, Binding.None)] Boolean A,
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[Slot(1, Binding.None)] Boolean B,
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[Slot(2, Binding.None)] out Boolean Out)
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{
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return
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@"
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{
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Out = A && B;
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}
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";
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}
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}
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}
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