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11 行
426 B
11 行
426 B
using System;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method | AttributeTargets.Class | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue)]
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public class TitleAttribute : Attribute
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{
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public string[] title;
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public TitleAttribute(params string[] title) { this.title = title; }
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}
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}
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