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36 行
972 B
36 行
972 B
using System.Reflection;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Vector", "Rejection")]
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public class RejectionNode : CodeFunctionNode
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{
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public RejectionNode()
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{
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name = "Rejection";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Rejection-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Rejection", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Rejection(
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[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A,
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[Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector B,
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[Slot(2, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = A - (B * dot(A, B) / dot(B, B));
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}
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";
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}
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}
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}
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