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36 行
828 B

using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public abstract class GeometryNode : AbstractMaterialNode
{
[SerializeField]
private CoordinateSpace m_Space = CoordinateSpace.World;
[EnumControl("Space")]
public CoordinateSpace space
{
get { return m_Space; }
set
{
if (m_Space == value)
return;
m_Space = value;
Dirty(ModificationScope.Graph);
}
}
public override bool hasPreview
{
get { return true; }
}
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
}
}