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22 行
974 B
22 行
974 B
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public abstract class SkyRenderer
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{
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public abstract void Build();
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public abstract void Cleanup();
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public abstract void SetRenderTargets(BuiltinSkyParameters builtinParams);
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// renderForCubemap: When rendering into a cube map, no depth buffer is available so user has to make sure not to use depth testing or the depth texture.
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public abstract void RenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap);
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public abstract bool IsValid();
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protected float GetExposure(SkySettings skySettings, DebugDisplaySettings debugSettings)
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{
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float debugExposure = 0.0f;
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if(debugSettings != null && debugSettings.DebugNeedsExposure())
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{
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debugExposure = debugSettings.lightingDebugSettings.debugExposure;
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}
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return skySettings.exposure + debugExposure;
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}
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}
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}
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