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12 行
439 B
12 行
439 B
namespace UnityEngine.Experimental.Rendering
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{
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// This struct allow to add specialized path in HDRenderPipeline (can be use to render mini map or planar reflection etc...)
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public enum RenderingPathHDRP { Default, Unlit };
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[DisallowMultipleComponent, ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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public class HDAdditionalCameraData : MonoBehaviour
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{
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public RenderingPathHDRP renderingPath;
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}
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}
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